License & purchase
Licenses are wallet-bound. There is no password login on the hub for claiming software — you pay and claim with the same wallet family (EVM or Solana) you will use as admin on your instance.
1. Buy or claim
- Open AirDrop (platform) or an add-on game product.
- Accept the EULA when prompted.
- Connect a wallet and pay on a supported network.
- After payment confirms, complete licensing steps (domain can be set later at first activate).
- Save your
CGP-…license key. You will enter it in the install wizard or on/activate.
2. Wallet & chain rules
- Choose EVM or Solana consistently. An EVM license will not activate with a Solana wallet (and vice versa).
- The wallet used at claim/activate becomes the license admin wallet on the instance.
- Domain is bound on first successful activate to the public hostname of your site (from the request Host header).
3. Root package vs add-ons
- platform (AirDrop) — root package: installer, admin, Store, updates pipeline, base games set depending on purchase.
- Game add-ons — extra licensed games bought later from the hub or from instance Admin → Store.
- Updates entitlement (download/apply ZIPs) is separate from “can players play”. When updates expire, games keep working; new ZIP apply stops until you renew.
4. Downloads
After purchase, use Account → Downloads (wallet verify) to get the install ZIP. Keep the ZIP private — it is your licensed distribution.
5. Re-activation / moving domains
If you reinstall or change hosting, open /activate on the new host with the same key + wallet + chain. Domain mismatch errors mean the hub still has the old hostname — contact support or use the hub order/domain flow if available for your order.